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Hugo .Scratch explained

Working variables in Hugo can be complicated when coming from classic languages.

What you usually do :

$greetings = "Good Morning";
if($sky == "dark"){
    $greetings = "Good Night";
// Or even better:
$greetings = $sky == "dark" ? "Good Night : Good Morning";

That next bit of code would be tempting :

{{ $greetings := "Good Morning" }}
{{ if eq $sky "dark" }}
    {{ $greetings = "Good Night" }}
{{ end }}
{{ $greetings }}

But that won’t happen 😞

To achieve this, you need .Scratch so let’s dive in!

At least until this Golang issue gets fixed with Go 1.11 in july, the only way to override variables or attach any kind of custom value to a .Page object is to use .Scratch

.Scratch is a life saver but its documentation is a bit light if, like me, you are not comfortable with the Go language.

We need .Scratch!

.Scratch was initially added to fight the Go Template limitation mentionned above but ended up doing much more.
It comes with several methods.

To improve readability, the following snippets’ show comments uncomplient with Go Template. See the doc for proper commenting in Hugo.


You use Set to store a value and maybe later perform a simple override.
Taking our PHP exemple above, we’d have something like that:

{{ .Scratch.Set "greetings" "Good Morning" }}
{{ if eq $sky "dark" }}
    {{ .Scratch.Set "greetings" "Good Night" }}
{{ end }}

{{ .Scratch.Get "greetings"}}


This will deal with adding or pushing multiple values to the same variable or key.

{{ .Scratch.Add "greetings" "Hello" }}
{{ .Scratch.Add "greetings" "Goodbye" }}

{{ .Scratch.Get "greetings" }}
// ☝️ Will output : HelloGoodbye

Using add with slice, will append one or more values to an array/slice.

{{ .Scratch.Add "greetings" (slice "Hello") }}
{{ .Scratch.Add "greetings" (slice "Goodbye") }}
{{ .Scratch.Add "greetings" (slice "Aloha" "Buenos dias") }}


Now to get it.

// With range
{{ range where .Scratch.Get "greetings" }}
        {{ . }}
{{ end }}
// ☝️  Will output that ordered list with our 4 greetings.

// Using delimit
{{ delimit (.Scratch.Get "greetings"), ", " }}
// ☝️  Will output Hello, Goodbye, Aloha, Buenos dias


When using .Scratch.Add from within in a loop, .Scratch.Delete comes handy to reset a value.

{{ .Scratch.Delete "greetings" }}

Working with arrays or maps


This one allows to target a key from inside an array and assign it a new value. First parameter is your .Scratch key, second parameter is the key from within the array or map and the third one is your value.

If you don’t know about dict I explain about it here

{{ .Scratch.Add "greetings" (dict "english" "Hello" "french" "Bonjour") }}

{{ .Scratch.SetInMap "greetings" "english" "Howdy 🀠" }}

// We changed the english greeting from Hello to Howdy 🀠!

Watch out for scope and context…

.Scratch is for the page object or the shortcode object. You cannot use it on any other element.

Remember that if you are inside a range on your index page, then your index page’s .Scratch will be $.Scratch while the page you are currently rangeing on, will be .Scratch.

Also remember that you can attach a key/value to .Scratch from anywhere, even whithin a partial as long as your passed the context to it. Whaaaaat? Let’s use a practical scenario to walk though the perilous path of context and .Scratch

.Scratch with class, a use case.

I find it convenient to attach classes to my body element (You from Wordpress?) to allow css/javascript adjustments according to which page we’re on.

I found this to be very tedious to achieve with Hugo until I understood .Scratch.

What I want to do is add “rp-body” css class to all my pages as well as the .Section value to my classes.

Also only the home page should have the “rp-home” class.

I could do that work once, in the partial or template which includes the opening body tag but… I may need that list of classes elsewhere in my code for some ajax magic. Say as a javascript object.

How do I build this list, modify it if I’m on the home page, and store it to my .Page object for future use ? We’ll store our classes in a array for convenience.

// Before my body tag I can store my first and universal class.
{{ .Scratch.Add "classes" (slice "rp-body") }}

// Then my section. That printf allows me to to prepend the .Section Value with my prefix.
{{ .Scratch.Add "classes" (slice (printf "rp-%s" .Section))) }}

// Now is this the home page ?
{{ if .IsHome }}
    {{ .Scratch.Add "classes" (slice "rp-home") }}

// Is this a holyday? πŸŽ„
{{ if isset .Site.Params "season" }}
    {{ .Scratch.Add "classes" (slice (printf "rp-body--%s" .Site.Params.season))) }}
{{ end }}

We could perform a lot more checking and scratching but eventually, in our layout we drop this beauty:

<body class='{{ delimit (.Scratch.Get "classes") " " }}'>

And for javascript we can create our object anywhere needed.

    let bodyClasses = [{{ range .Scratch.Get "classes" }}"{{ . }}", {{end}}];

Good use case, let’s keep walking.

.Scratch from within a partial

As I explained earlier, because .Scratch is part of the page object usually passed on as context to partials (yeah that dot), you could, for readability/refactoring purposes, decide to wrap all the classname scratching from above inside a partial like so:

// partials/scratching/body_classes.html
{{ .Scratch.Add "classes" (slice "rp-body") }}
[... blah blah blah same as above ...]

And in my layout file:

{{ partial "scratching/body_classes.html" . }}
<body class='{{ delimit (.Scratch.Get "classes") " " }}'>

The page’s .Scratch has been passed along to the partial with its context, so you can play with it from whithin, and still have it ready for the code outside the partial. Plus that’s a clean layout file!

.Scratch from inside a partial from inside a range 🀯

Once your inside a range, you cannot, as with partials, pass on a defined context, you end up with the context of the range, which is the behaviour you want.

{{ .Scratch.Set "section_color" }}
{{ range where .Data.Pages}}
    <h2>{{ .Title }}</h2>
    <div class="Child Child--{{ $.Scratch.Get section_color}}">
{{ end }}
// Will  display that section_color.
// But...
{{ range where .Data.Pages }}
    {{ partial "child.html" . }}
{{ end }}
// The child.html partial won't be able to retrieve the index page .Scratch even though the . was passed along...

That is because the context you passed along the partial is the range context, the page your cursor is currently at, and not, as you could expect the list page whose template your are coding on.

OK! But I still need to use the root page’s .Scratch. from whithin this partial…

Well, you could pass along the root page’s .Scratch after having stored it in a variable.

{{ $indexScratch := .Scratch }}
{{ range where .Data.Pages }}
    {{ partial "child.html" $indexScratch }}
{{ end }}

And inside that partial

<div class="Child Child--{{ .Get "section_color" }}">

And if you also need the context of the page you are rangeing on, then use dict

{{ $indexScratch := .Scratch }}
{{ range where .Data.Pages }}
    {{ partial "child.html" (dict "indexScratch" $indexScratch "page" .) }}
{{ end }}

And inside that partial

<div class="Child Child--{{ .indexScratch.Get section_color}}">
    {{ .page.Content }}
For a more indepth look at handling Context and partials in Go Template see this piece.

.Scratch after Go 1.11

Yes, the Golang team will eventually roll out version 11 and we’ll be able to natively override variables in Go Template;

// πŸŽ‰ Tada!
{{ $greetings := "Good Morning" }}
{{ if eq $sky "dark" }}
    {{ $greetings = "Good Night" }}
{{ end }}
{{ $greetings }}

But .Scratch will still be needed to attach key/values to a page or shortcode context. Without it, you’ll be left with a lot of context meddling.

Without .Scratch (Go v11)

{{ $mood := "Happy" }}
{{ if $rain }}
    {{ $mood = "Grumpy" }}
{{ end }}
{{ partial "snowwhite/dwarf.html" (dict "mood" $mood "page" . ) }}

With .Scratch (right now)

{{ .Scratch.Set "mood" "Happy" }}
{{ if $rain }}
    {{ .Scratch.Set "mood" "Grumpy" }}
{{ end }}
{{ partial "snowwhite/dwarf.html" . }}

Beside, I don’t think meddling with complex maps could be as convenient as it currently is with .Scratch.SetInMap!

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